Mossroot

A homebrew fey forest-spirit that tends the deep stands of Witchwood outside the Mossfoot. Locals describe it as "a stump that walks when no one is watching." It is patient, jealous, and very, very good at hearing footsteps.

Three features chained

This page combines a blank-document foundry.source, the statblock handler, and {{(empty)}} reading from frontmatter. The block below reads CR, AC and HP out of the foundry.patch block, so the wiki render and the Foundry actor sheet share one source.

Statblock

Mossroot

Medium fey neutral

Armor Class 14

Hit Points 45 (7d8 + 14)

Speed 30 ft., burrow 10 ft.

STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Con +4, Wis +4

Skills Perception +4, Stealth +3

Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks not made with cold iron

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Languages Sylvan, understands Common

Challenge 3

False Appearance. While Mossroot remains motionless, it is indistinguishable from a moss-covered stump.

Forest Camouflage. Mossroot has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Actions

Multiattack. Mossroot makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: bludgeoning damage.

Tangling Roots (Recharge 5-6). Roots erupt in a 15-foot square centered on a point Mossroot can see within 30 feet. Each creature in that area must succeed on a DC 13 Dexterity saving throw or take bludgeoning damage and be restrained until the end of Mossroot's next turn.

How this page works

The frontmatter declares a blank Foundry NPC with no compendium template. An excerpt:

foundry:
  source: Actor:npc
  patch:
    system:
      attributes:
        hp: { value: 45, max: 45 }
        ac: { flat: 14, calc: natural }
        movement: { walk: 30, burrow: 10 }
      details:
        cr: 3
        type: { value: fey }

The statblock reads AC, HP, speeds and CR from that foundry.patch subtree through `fm: foundry.patch.system.attributes.ac.flat` and the like. Change a value once and the wiki render and the Foundry sheet both update on the next push. The damage rolls in actions are buttons: top-level string fields and each action's name and description run through the inline handlers before the block renders.

See Handlers, Statblocks, and Foundry integration for the underlying mechanics.

Created · Updated