Witchwood Wandering Encounters
A 1d6 encounter table for the dark hours along the Witchwood border. The table lives once, in this page's foundry: block: Foundry gets a rollable RollTable, and the rows below read the same data through the fm: handler at foundry.patch.results.N.description.
Roll . What you meet at the Witchwood's edge after dark.
| Roll | Encounter |
|---|---|
| 1 | A weary ranger sharpening arrows by lamplight (Aelar, on patrol). |
| 2 | Three goblin scouts arguing over a dropped boot. Disadvantage to surprise them. |
| 3 | A lone owlbear, half-asleep, gnawing on a deer haunch. |
| 4 | Two cultists in bone-white masks, scratching sigils into a birch trunk. |
| 5 | A merchant's overturned cart. The horses are gone; the strongbox isn't. |
| 6 | Nothing. Only the wind, and the feeling of being watched. |
How this page works
foundry.source: RollTable builds a blank RollTable for this page, and foundry.patch is deep-merged onto it. Each row of the body table is an fm: lookup into foundry.patch.results.N.description; numeric path segments index into arrays. Editing the frontmatter updates the Foundry table on the next build and the page on the next push.
To author tables in the body and render them with a small custom handler, see Features/Handlers.