Mossfoot Great Hall
The grand hall of the Mossfoot Inn. A 27 by 20 grid map at 140 pixels per square, walls tracing the outer room, one ambient sound covering the centre. In Foundry this becomes a Scene in your world; the background image and the audio are downloaded into the vault's own directory and served locally.


Use the Toggle feast macro in foundry to toggle the dinner overlay.
And the ambient track that plays while you're in the scene:
Both files reach the deploy through the @vault/ paths in the scene's levels, tiles and sounds; the embed above is here so the track can be heard on the web page. Graft downloads both into the vault's own directory.
Three pinned-id macros target this scene:
- Toggle feast: show or hide the dinner overlay (
mossfootDinner01) - Toggle lights: flip scene darkness between 0 and 1
- Toggle ambient noise: mute or unmute the ambient sound (
mossfootHallAmb1)
Each macro reaches the scene by its pinned patch._id (mossfootHall0001) and the placeable by its pinned _id. They read game.scenes, so build the vault's grafts file into the world first.