Mossroot

A homebrew fey forest-spirit that tends the deep stands of Witchwood outside the Mossfoot. Locals describe it as "a stump that walks when no one is watching." It is patient, jealous, and very, very good at hearing footsteps.

Live demo of three features chained

This page demonstrates all three of: blank-doc foundry.base, the `statblock` handler, and `fm:` pulling from frontmatter. The block below reads cr, AC, and HP straight out of the foundry.data block, so the wiki render and the synced Foundry actor sheet share one source of truth.

Statblock

Mossroot

Medium fey neutral

Armor Class 14

Hit Points 45 (7d8 + 14)

Speed 30 ft., burrow 10 ft.

STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Con +4, Wis +4

Skills Perception +4, Stealth +5

Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks not made with cold iron

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Languages Sylvan, understands Common

Challenge 3

False Appearance. While Mossroot remains motionless, it is indistinguishable from a moss-covered stump.

Forest Camouflage. Mossroot has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Actions

Multiattack. Mossroot makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: bludgeoning damage.

Tangling Roots (Recharge 5-6). Roots erupt in a 15-foot square centered on a point Mossroot can see within 30 feet. Each creature in that area must succeed on a DC 13 Dexterity saving throw or take bludgeoning damage and be restrained until the end of Mossroot's next turn.

How this page works

The frontmatter declares a blank Foundry NPC actor (no compendium template):

foundry:
  base: Actor:npc
  data:
    system:
      attributes:
        hp: { value: 45, max: 45 }
        ac: { flat: 14 }
        movement: { walk: 30, burrow: 10 }
      details:
        cr: 3
        type: { value: fey }

The statblock above pulls AC, HP, speeds, and CR from that same foundry.data subtree via `fm: foundry.data.system.attributes.ac.flat` etc. Change the value in one place; both the wiki render and the synced Foundry actor sheet update on the next push. Damage rolls in actions are clickable buttons. Everywhere else the inline-handler dispatcher chains naturally because every string field in the statblock YAML is tokenized before render.

See Handlers, Statblocks, and Foundry integration for the underlying mechanics.

Created · Updated