Mossfoot Great Hall
The grand hall of the Mossfoot Inn (well, that's what we're calling it
for this demo). A 27 × 20 grid map at 140 ppi, walls tracing the outer
room, one ambient sound covering the centre. On Foundry sync this
becomes a real Scene you can navigate to from the scene sidebar; both
the background image and the audio are pulled into the per-vault cache
and served locally, no deploy URL involved.


Use the Toggle feast macro in foundry to toggle the dinner overlay.
And the ambient track that plays while you're in the scene:
Embedding both files via ![[...]] here is what gates them into the
deploy (the image scanner only picks up wikilink embeds, not plain
markdown links). The Foundry sync then pulls them into the per-vault
cache via the @vault/... paths in the scene's tiles[] and
sounds[].
Three pinned-id macros target this scene:
- Toggle feast: show / hide the dinner overlay (
mossfootDinner01) - Toggle lights: flip scene darkness 0 ↔ 1
- Toggle ambient noise: mute / unmute the ambient sound (
mossfootHallAmb1)
Each macro reaches the scene by its pinned foundry.id
(mossfootHall0001) and the placeable by its pinned _id, with no
SHA1 lookups or name-search.
This map is a simplified version of the Great Hall map from the Wizzlethorpe World of Wizards map pack. The original map has floatin candles and more fun macros. You should check it out!