Mossfoot Great Hall
The grand hall of the Mossfoot Inn (well, that's what we're calling it
for this demo). A 27 × 20 grid map at 140 ppi, walls tracing the outer
room, one ambient sound covering the centre. On Foundry sync this
becomes a real Scene you can navigate to from the scene sidebar; both
the background image and the audio are pulled into the per-vault cache
and served locally, no deploy URL involved.

The empty hall above is the background. With the Toggle feast macro flipped on, the dinner overlay drapes across the room:

And the ambient track that plays while you're in the scene:
Embedding both files via ![[...]] here is what gates them into the
deploy (the image scanner only picks up wikilink embeds, not plain
markdown links). The Foundry sync then pulls them into the per-vault
cache via the @vault/... paths in the scene's tiles[] and
sounds[].
Three pinned-id macros target this scene:
- Toggle feast: show / hide the dinner overlay (
mossfootDinner01) - Toggle lights: flip scene darkness 0 ↔ 1
- Toggle ambient noise: mute / unmute the ambient sound (
mossfootHallAmb1)
Each macro reaches the scene by its pinned foundry.id
(mossfootHall0001) and the placeable by its pinned _id, with no
SHA1 lookups or name-search.
This map is a simplified version of the Great Hall map from the Wizzlethorpe World of Wizards map pack. The original map has floatin candles and more fun macros. You should check it out!